#pragma once

#include "Coordinate.h"

struct PlayerInformation
{
	int energyReserve;
	int blasterEnergy;
	int shieldEnergy;
	int missilesRemaining;
	int turn;
	bool docked;
	Coordinate currentSector, currentSubSector;
	int turnsUntilRepairHyperdrive,
		turnsUntilRepairSublight,
		turnsUntilRepairBlaster,
		turnsUntilRepairShields,
		turnsUntilRepairMissiles,
		turnsUntilRepairLRS;
};